setBoneTransform abstract method

Future setBoneTransform(
  1. ThermionEntity entity,
  2. int boneIndex,
  3. Matrix4 transform, {
  4. int skinIndex = 0,
})

Directly set the bone matrix for the bone at the given index. Don't call this manually unless you know what you're doing.

Implementation

Future setBoneTransform(
    ThermionEntity entity, int boneIndex, Matrix4 transform,
    {int skinIndex = 0});