queueRotationUpdate abstract method

Future queueRotationUpdate(
  1. ThermionEntity entity,
  2. double rads,
  3. double x,
  4. double y,
  5. double z, {
  6. bool relative = false,
})

Queues an update to the worldspace rotation for entity. The actual update will occur on the next frame, and will be subject to collision detection.

Implementation

Future queueRotationUpdate(
    ThermionEntity entity, double rads, double x, double y, double z,
    {bool relative = false});