getBone abstract method

Future<ThermionEntity> getBone(
  1. ThermionEntity parent,
  2. int boneIndex, {
  3. int skinIndex = 0,
})

Gets the entity representing the bone at boneIndex/skinIndex. The returned entity is only intended for use with getWorldTransform.

Implementation

Future<ThermionEntity> getBone(ThermionEntity parent, int boneIndex,
    {int skinIndex = 0});