addCollisionComponent abstract method

Future addCollisionComponent(
  1. ThermionEntity entity, {
  2. void callback(
    1. int entityId1,
    2. int entityId2
    )?,
  3. bool affectsTransform = false,
})

Makes entity collidable. This allows you to call testCollisions with any other entity ("entity B") to see if entity has collided with entity B. The callback will be invoked if so. Alternatively, if affectsTransform is true and this entity collides with another entity, any queued position updates to the latter entity will be ignored.

Implementation

Future addCollisionComponent(ThermionEntity entity,
    {void Function(int entityId1, int entityId2)? callback,
    bool affectsTransform = false});