Scene class abstract

For now, this class just holds the entities that have been loaded (though not necessarily visible in the Filament Scene).

Implementers

Constructors

Scene()

Properties

hashCode int
The hash code for this object.
no setterinherited
onLoad Stream<ThermionEntity>
A Stream containing every ThermionEntity added to the scene (i.e. via loadGlb, loadGltf or addLight). This is provided for convenience so you can set listeners in front-end widgets that can respond to entity loads without manually passing around the ThermionEntity returned from those methods.
no setter
onUnload Stream<ThermionEntity>
A Stream containing every ThermionEntity removed from the scene (i.e. via removeEntity, clearEntities, removeLight or clearLights).
no setter
onUpdated Stream<bool>
A Stream updated whenever an entity is added/removed from the scene.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
selected ThermionEntity?
The last entity clicked/tapped in the viewport (internally, the result of calling pick);
getter/setter pair

Methods

listEntities() Iterable<ThermionEntity>
Lists all entities currently loaded (not necessarily active in the scene). Does not account for instances.
listLights() Iterable<ThermionEntity>
Lists all light entities currently loaded (not necessarily active in the scene). Does not account for instances.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
registerEntity(ThermionEntity entity) → void
select(ThermionEntity entity) → void
Attach the gizmo to the specified entity.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited