stopAnimation method

  1. @override
Future stopAnimation(
  1. ThermionEntity entity,
  2. int animationIndex
)
override

Implementation

@override
Future stopAnimation(ThermionEntity entity, int animationIndex) async {
  _module.ccall(
      "stop_animation",
      "void",
      ["void*".toJS, "int".toJS, "int".toJS].toJS,
      [_sceneManager!, entity.toJS, animationIndex.toJS].toJS,
      null);
}