setCameraRotation method
Rotate the camera by rads
around the given axis. Note this is not persistent - any viewport navigation will reset the camera transform.
Implementation
@override
Future setCameraRotation(Quaternion quaternion) async {
_module.ccall(
"set_camera_rotation",
"void",
["void*".toJS, "float".toJS, "float".toJS, "float".toJS, "float".toJS]
.toJS,
[
_viewer!,
quaternion.w.toJS,
quaternion.x.toJS,
quaternion.y.toJS,
quaternion.z.toJS
].toJS,
null);
}