setAnimationFrame method
Implementation
@override
Future setAnimationFrame(
ThermionEntity entity, int index, int animationFrame) async {
_module.ccall(
"set_animation_frame",
"void",
["void*".toJS, "int".toJS, "int".toJS, "int".toJS].toJS,
[
_sceneManager!,
entity.toJS,
index.toJS,
animationFrame.toJS,
].toJS,
null);
}