resetBones method
Resets all bones in the given entity to their rest pose. This should be done before every call to addBoneAnimation.
Implementation
@override
Future resetBones(ThermionEntity entity) async {
_module.ccall("reset_to_rest_pose", "void", ["void*".toJS, "int".toJS].toJS,
[_sceneManager!, entity.toJS].toJS, null);
}