removeCollisionComponent method
Removes the collision component from entity
, meaning this will no longer be tested when testCollisions or queuePositionUpdate is called with another entity.
Implementation
@override
Future removeCollisionComponent(ThermionEntity entity) async {
_module.ccall(
"remove_collision_component",
"void",
["void*".toJS, "int".toJS].toJS,
[_sceneManager!, entity.toJS].toJS,
null);
}