queueRotationUpdate method
Queues an update to the worldspace rotation for entity
.
The actual update will occur on the next frame, and will be subject to collision detection.
Implementation
@override
Future queueRotationUpdate(
ThermionEntity entity, double rads, double x, double y, double z,
{bool relative = false}) async {
_module.ccall(
"queue_rotation_update",
"void",
[
"void*".toJS,
"int".toJS,
"float".toJS,
"float".toJS,
"float".toJS,
"float".toJS,
"bool".toJS
].toJS,
[
_sceneManager!,
entity.toJS,
rads.toJS,
x.toJS,
y.toJS,
z.toJS,
relative.toJS
].toJS,
null);
}