loadGlbFromBuffer method
Implementation
Future<ThermionEntity> loadGlbFromBuffer(Uint8List data,
{int numInstances = 1}) async {
if (numInstances != 1) {
throw Exception("TODO");
}
final ptr = _module._malloc(data.length);
_module.writeArrayToMemory(data.toJS, ptr);
final result = _module.ccall(
"load_glb_from_buffer",
"int",
["void*".toJS, "void*".toJS, "size_t".toJS].toJS,
[_sceneManager!, ptr, data.lengthInBytes.toJS].toJS,
null) as JSNumber;
final entityId = result.toDartInt;
_module._free(ptr);
if (entityId == -1) {
throw Exception("Failed to load GLB");
}
return entityId;
}