loadGlb method
Load the .glb asset at the given path and insert into the scene.
Implementation
@override
Future<ThermionEntity> loadGlb(String path, {int numInstances = 1}) async {
final promise = _module.ccall(
"load_glb",
"int",
["void*".toJS, "string".toJS, "int".toJS].toJS,
[_sceneManager!, path.toJS, numInstances.toJS].toJS,
{"async": true}.jsify()) as JSPromise<JSNumber>;
final entityId = (await promise.toDart).toDartInt;
if (entityId == -1) {
throw Exception("Failed to load GLB");
}
return entityId;
}