hide method
If meshName
is provided, hide the node meshName
under entity
, otherwise hide the root node for entity
.
The entity still exists in memory, but is no longer being rendered into the scene. Call reveal to re-commence rendering.
Implementation
@override
Future hide(ThermionEntity entity, String? meshName) async {
if (meshName != null) {
final result = _module.ccall(
"hide_mesh",
"int",
["void*".toJS, "int".toJS, "string".toJS].toJS,
[_sceneManager!, entity.toJS, meshName.toJS].toJS,
null) as JSNumber;
if (result.toDartInt == -1) {
throw Exception(
"Failed to hide mesh ${meshName} on entity ${entity.toJS}");
}
} else {
throw Exception(
"Cannot hide mesh, meshName must be specified when invoking this method");
}
}