getInverseBindMatrix method
Future<Matrix4>
getInverseBindMatrix(
- ThermionEntity parent,
- int boneIndex, {
- int skinIndex = 0,
override
Gets the inverse bind (pose) matrix for the bone.
Note that parent
must be the ThermionEntity returned by loadGlb/loadGltf
, not any other method (getChildEntity etc).
This is because all joint information is internally stored with the parent entity.
Implementation
@override
Future<Matrix4> getInverseBindMatrix(ThermionEntity parent, int boneIndex,
{int skinIndex = 0}) async {
final ptr = _module._malloc(16 * 4) as JSNumber;
_module.ccall(
"get_inverse_bind_matrix",
"void",
["void*".toJS, "int".toJS, "int".toJS, "int".toJS, "float*".toJS].toJS,
[_sceneManager!, parent.toJS, skinIndex.toJS, boneIndex.toJS, ptr].toJS,
null);
final matrix = _matrixFromPtr(ptr);
_module._free(ptr);
return matrix;
}