getAnimationNames method
Gets the names of all glTF animations embedded in the specified entity.
Implementation
@override
Future<List<String>> getAnimationNames(ThermionEntity entity) async {
final animationCount = await getAnimationCount(entity);
final names = <String>[];
for (int i = 0; i < animationCount; i++) {
final namePtr = _module._malloc(256) as JSNumber;
_module.ccall(
"get_animation_name",
"void",
["void*".toJS, "int".toJS, "char*".toJS, "int".toJS].toJS,
[_sceneManager!, entity.toJS, namePtr, i.toJS].toJS,
null);
names.add(_module.UTF8ToString(namePtr).toDart);
_module._free(namePtr);
}
return names;
}