setViewFrustumCulling method

  1. @override
Future<void> setViewFrustumCulling(
  1. bool enabled
)
override

Enables/disables frustum culling. Currently we don't expose a method for manipulating the camera projection/culling matrices so this is your only option to deal with unwanted near/far clipping.

Implementation

@override
Future<void> setViewFrustumCulling(bool enabled) async {
  throw UnimplementedError();
  // await _shim.setViewFrustumCulling(enabled.toJSBoolean()).toDart;
}