setViewFrustumCulling method
Enables/disables frustum culling. Currently we don't expose a method for manipulating the camera projection/culling matrices so this is your only option to deal with unwanted near/far clipping.
Implementation
@override
Future<void> setViewFrustumCulling(bool enabled) async {
throw UnimplementedError();
// await _shim.setViewFrustumCulling(enabled.toJSBoolean()).toDart;
}