setRotation method
Future<void>
setRotation(
- ThermionEntity entity,
- double rads,
- double x,
- double y,
- double z,
override
Directly sets the rotation for entity
to rads
around the axis {x,y,z}, skipping all collision detection.
Implementation
@override
Future<void> setRotation(
ThermionEntity entity, double rads, double x, double y, double z) async {
await _shim.setRotation(entity, rads, x, y, z).toDart;
}