setCameraRotation method
Rotate the camera by rads
around the given axis. Note this is not persistent - any viewport navigation will reset the camera transform.
Implementation
@override
Future<void> setCameraRotation(Quaternion quaternion) async {
final values = <JSNumber>[
quaternion.x.toJS,
quaternion.y.toJS,
quaternion.z.toJS,
quaternion.w.toJS
];
await _shim.setCameraRotation(values.toJS).toDart;
}