resetBones method

  1. @override
Future<void> resetBones(
  1. ThermionEntity entity
)
override

Resets all bones in the given entity to their rest pose. This should be done before every call to addBoneAnimation.

Implementation

@override
Future<void> resetBones(ThermionEntity entity) async {
  await _shim.resetBones(entity).toDart;
}