removeEntity method

  1. @override
Future<void> removeEntity(
  1. ThermionEntity entity
)
override

Removes/destroys the specified entity from the scene. entity will no longer be a valid handle after this method is called; ensure you immediately discard all references once this method is complete.

Implementation

@override
Future<void> removeEntity(ThermionEntity entity) async {
  await _shim.removeEntity(entity).toDart;
}