queueRotationUpdate method
Queues an update to the worldspace rotation for entity
.
The actual update will occur on the next frame, and will be subject to collision detection.
Implementation
@override
Future<void> queueRotationUpdate(
ThermionEntity entity, double rads, double x, double y, double z,
{bool relative = false}) async {
await _shim.queueRotationUpdate(entity, rads, x, y, z, relative).toDart;
}