hide method

  1. @override
Future<void> hide(
  1. ThermionEntity entity,
  2. String? meshName
)
override

If meshName is provided, hide the node meshName under entity, otherwise hide the root node for entity. The entity still exists in memory, but is no longer being rendered into the scene. Call reveal to re-commence rendering.

Implementation

@override
Future<void> hide(ThermionEntity entity, String? meshName) async {
  throw UnimplementedError();
  // await _shim.hide(entity, meshName).toDart;
}