hide method
If meshName
is provided, hide the node meshName
under entity
, otherwise hide the root node for entity
.
The entity still exists in memory, but is no longer being rendered into the scene. Call reveal to re-commence rendering.
Implementation
@override
Future<void> hide(ThermionEntity entity, String? meshName) async {
throw UnimplementedError();
// await _shim.hide(entity, meshName).toDart;
}