getCameraFrustum method
Get the camera's culling frustum in world space. Returns a (vector_math) Frustum
instance where plane0-plane6 define the left, right, bottom, top, far and near planes respectively.
See Camera.h and (filament) Frustum.h for more details.
Implementation
@override
Future<Frustum> getCameraFrustum() async {
throw UnimplementedError();
// final JSObject jsFrustum = await _shim.getCameraFrustum().toDart;
// // Assuming Frustum is a class that can be constructed from the JSObject
// return Frustum._fromJSObject(jsFrustum).toDart;
}