stop_animation function

  1. @Native<Void Function(Pointer<Void>, EntityId, Int)>(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(symbol: '_stop_animation', assetId: 'thermion_dart')
void stop_animation(
  1. Pointer<Void> sceneManager,
  2. int entity,
  3. int index
)

Implementation

@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(
    symbol: '_stop_animation', assetId: 'thermion_dart')
external void stop_animation(
  ffi.Pointer<ffi.Void> sceneManager,
  int entity,
  int index,
);