set_transform function

  1. @Native<Bool Function(Pointer<Void>, EntityId, Pointer<Float>)>(ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Float>)>(symbol: '_set_transform', assetId: 'thermion_dart')
bool set_transform(
  1. Pointer<Void> sceneManager,
  2. int entityId,
  3. Pointer<Float> transform
)

Implementation

@ffi.Native<
        ffi.Bool Function(
            ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Float>)>(
    symbol: '_set_transform', assetId: 'thermion_dart')
external bool set_transform(
  ffi.Pointer<ffi.Void> sceneManager,
  int entityId,
  ffi.Pointer<ffi.Float> transform,
);