set_transform function
Implementation
@ffi.Native<
ffi.Bool Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Float>)>(
symbol: '_set_transform', assetId: 'thermion_dart')
external bool set_transform(
ffi.Pointer<ffi.Void> sceneManager,
int entityId,
ffi.Pointer<ffi.Float> transform,
);