set_scale function

  1. @Native<Void Function(Pointer<Void>, EntityId, Float)>(ffi.Pointer<ffi.Void>, EntityId, ffi.Float)>(symbol: '_set_scale', assetId: 'thermion_dart')
void set_scale(
  1. Pointer<Void> sceneManager,
  2. int entity,
  3. double scale
)

Implementation

@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Float)>(
    symbol: '_set_scale', assetId: 'thermion_dart')
external void set_scale(
  ffi.Pointer<ffi.Void> sceneManager,
  int entity,
  double scale,
);