set_priority function

  1. @Native<Void Function(Pointer<Void>, EntityId, Int)>(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(symbol: '_set_priority', assetId: 'thermion_dart')
void set_priority(
  1. Pointer<Void> sceneManager,
  2. int entityId,
  3. int priority
)

Implementation

@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(
    symbol: '_set_priority', assetId: 'thermion_dart')
external void set_priority(
  ffi.Pointer<ffi.Void> sceneManager,
  int entityId,
  int priority,
);