set_position function

  1. @Native<Void Function(Pointer<Void>, EntityId, Float, Float, Float)>(ffi.Pointer<ffi.Void>, EntityId, ffi.Float, ffi.Float, ffi.Float)>(symbol: '_set_position', assetId: 'thermion_dart')
void set_position(
  1. Pointer<Void> sceneManager,
  2. int entity,
  3. double x,
  4. double y,
  5. double z,
)

Implementation

@ffi.Native<
    ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Float, ffi.Float,
        ffi.Float)>(symbol: '_set_position', assetId: 'thermion_dart')
external void set_position(
  ffi.Pointer<ffi.Void> sceneManager,
  int entity,
  double x,
  double y,
  double z,
);