set_position function
Implementation
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Float, ffi.Float,
ffi.Float)>(symbol: '_set_position', assetId: 'thermion_dart')
external void set_position(
ffi.Pointer<ffi.Void> sceneManager,
int entity,
double x,
double y,
double z,
);