set_camera function

  1. @Native<Bool Function(Pointer<Void>, EntityId, Pointer<Char>)>(ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(symbol: '_set_camera', assetId: 'thermion_dart')
bool set_camera(
  1. Pointer<Void> viewer,
  2. int entity,
  3. Pointer<Char> nodeName
)

Implementation

@ffi.Native<
    ffi.Bool Function(ffi.Pointer<ffi.Void>, EntityId,
        ffi.Pointer<ffi.Char>)>(symbol: '_set_camera', assetId: 'thermion_dart')
external bool set_camera(
  ffi.Pointer<ffi.Void> viewer,
  int entity,
  ffi.Pointer<ffi.Char> nodeName,
);