set_animation_frame function
Implementation
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Int)>(
symbol: '_set_animation_frame', assetId: 'thermion_dart')
external void set_animation_frame(
ffi.Pointer<ffi.Void> sceneManager,
int entity,
int animationIndex,
int animationFrame,
);