queue_rotation_update function

  1. @Native<Void Function(Pointer<Void>, EntityId, Float, Float, Float, Float, Float, Bool)>(ffi.Pointer<ffi.Void>, EntityId, ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Bool)>(symbol: '_queue_rotation_update', assetId: 'thermion_dart')
void queue_rotation_update(
  1. Pointer<Void> sceneManager,
  2. int entity,
  3. double rads,
  4. double x,
  5. double y,
  6. double z,
  7. double w,
  8. bool relative,
)

Implementation

@ffi.Native<
    ffi.Void Function(
        ffi.Pointer<ffi.Void>,
        EntityId,
        ffi.Float,
        ffi.Float,
        ffi.Float,
        ffi.Float,
        ffi.Float,
        ffi.Bool)>(symbol: '_queue_rotation_update', assetId: 'thermion_dart')
external void queue_rotation_update(
  ffi.Pointer<ffi.Void> sceneManager,
  int entity,
  double rads,
  double x,
  double y,
  double z,
  double w,
  bool relative,
);