queue_rotation_update function
- @Native<Void Function(Pointer<Void>, EntityId, Float, Float, Float, Float, Float, Bool)>(ffi.Pointer<ffi.Void>, EntityId, ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Float, ffi.Bool)>(symbol: '_queue_rotation_update', assetId: 'thermion_dart')
void
queue_rotation_update(
- Pointer<Void> sceneManager,
- int entity,
- double rads,
- double x,
- double y,
- double z,
- double w,
- bool relative,
)
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Bool)>(symbol: '_queue_rotation_update', assetId: 'thermion_dart')
external void queue_rotation_update(
ffi.Pointer<ffi.Void> sceneManager,
int entity,
double rads,
double x,
double y,
double z,
double w,
bool relative,
);