load_gltf_ffi function
- @Native<
Void Function(Pointer< (ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(symbol: '_load_gltf_ffi', assetId: 'thermion_dart')Void> , Pointer<Char> , Pointer<Char> , Pointer<NativeFunction< )>Void Function(EntityId)> >
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
symbol: '_load_gltf_ffi', assetId: 'thermion_dart')
external void load_gltf_ffi(
ffi.Pointer<ffi.Void> sceneManager,
ffi.Pointer<ffi.Char> assetPath,
ffi.Pointer<ffi.Char> relativePath,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
);