load_glb function
Implementation
@ffi.Native<
EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
ffi.Int)>(symbol: '_load_glb', assetId: 'thermion_dart')
external int load_glb(
ffi.Pointer<ffi.Void> sceneManager,
ffi.Pointer<ffi.Char> assetPath,
int numInstances,
);