hide_mesh function

  1. @Native<Int Function(Pointer<Void>, EntityId, Pointer<Char>)>(ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(symbol: '_hide_mesh', assetId: 'thermion_dart')
int hide_mesh(
  1. Pointer<Void> sceneManager,
  2. int entity,
  3. Pointer<Char> meshName
)

Implementation

@ffi.Native<
    ffi.Int Function(ffi.Pointer<ffi.Void>, EntityId,
        ffi.Pointer<ffi.Char>)>(symbol: '_hide_mesh', assetId: 'thermion_dart')
external int hide_mesh(
  ffi.Pointer<ffi.Void> sceneManager,
  int entity,
  ffi.Pointer<ffi.Char> meshName,
);