get_instances function

  1. @Native<Void Function(Pointer<Void>, EntityId, Pointer<EntityId>)>(ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<EntityId>)>(symbol: '_get_instances', assetId: 'thermion_dart')
void get_instances(
  1. Pointer<Void> sceneManager,
  2. int entityId,
  3. Pointer<EntityId> out
)

Implementation

@ffi.Native<
        ffi.Void Function(
            ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<EntityId>)>(
    symbol: '_get_instances', assetId: 'thermion_dart')
external void get_instances(
  ffi.Pointer<ffi.Void> sceneManager,
  int entityId,
  ffi.Pointer<EntityId> out,
);