get_entity_count function

  1. @Native<Int Function(Pointer<Void>, EntityId, Bool)>(ffi.Pointer<ffi.Void>, EntityId, ffi.Bool)>(symbol: '_get_entity_count', assetId: 'thermion_dart')
int get_entity_count(
  1. Pointer<Void> sceneManager,
  2. int target,
  3. bool renderableOnly
)

Implementation

@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Bool)>(
    symbol: '_get_entity_count', assetId: 'thermion_dart')
external int get_entity_count(
  ffi.Pointer<ffi.Void> sceneManager,
  int target,
  bool renderableOnly,
);