get_entities function

  1. @Native<Void Function(Pointer<Void>, EntityId, Bool, Pointer<EntityId>)>(ffi.Pointer<ffi.Void>, EntityId, ffi.Bool, ffi.Pointer<EntityId>)>(symbol: '_get_entities', assetId: 'thermion_dart')
void get_entities(
  1. Pointer<Void> sceneManager,
  2. int target,
  3. bool renderableOnly,
  4. Pointer<EntityId> out,
)

Implementation

@ffi.Native<
        ffi.Void Function(
            ffi.Pointer<ffi.Void>, EntityId, ffi.Bool, ffi.Pointer<EntityId>)>(
    symbol: '_get_entities', assetId: 'thermion_dart')
external void get_entities(
  ffi.Pointer<ffi.Void> sceneManager,
  int target,
  bool renderableOnly,
  ffi.Pointer<EntityId> out,
);