get_entities function
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Bool, ffi.Pointer<EntityId>)>(
symbol: '_get_entities', assetId: 'thermion_dart')
external void get_entities(
ffi.Pointer<ffi.Void> sceneManager,
int target,
bool renderableOnly,
ffi.Pointer<EntityId> out,
);