get_bone_names function

  1. @Native<Void Function(Pointer<Void>, EntityId, Pointer<Pointer<Char>>, Int)>(ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Pointer<ffi.Char>>, ffi.Int)>(symbol: '_get_bone_names', assetId: 'thermion_dart')
void get_bone_names(
  1. Pointer<Void> sceneManager,
  2. int assetEntity,
  3. Pointer<Pointer<Char>> outPtr,
  4. int skinIndex,
)

Implementation

@ffi.Native<
    ffi.Void Function(
        ffi.Pointer<ffi.Void>,
        EntityId,
        ffi.Pointer<ffi.Pointer<ffi.Char>>,
        ffi.Int)>(symbol: '_get_bone_names', assetId: 'thermion_dart')
external void get_bone_names(
  ffi.Pointer<ffi.Void> sceneManager,
  int assetEntity,
  ffi.Pointer<ffi.Pointer<ffi.Char>> outPtr,
  int skinIndex,
);