get_bone_names function
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Pointer<ffi.Char>>,
ffi.Int)>(symbol: '_get_bone_names', assetId: 'thermion_dart')
external void get_bone_names(
ffi.Pointer<ffi.Void> sceneManager,
int assetEntity,
ffi.Pointer<ffi.Pointer<ffi.Char>> outPtr,
int skinIndex,
);