get_bone_count function

  1. @Native<Int Function(Pointer<Void>, EntityId, Int)>(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(symbol: '_get_bone_count', assetId: 'thermion_dart')
int get_bone_count(
  1. Pointer<Void> sceneManager,
  2. int assetEntity,
  3. int skinIndex
)

Implementation

@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(
    symbol: '_get_bone_count', assetId: 'thermion_dart')
external int get_bone_count(
  ffi.Pointer<ffi.Void> sceneManager,
  int assetEntity,
  int skinIndex,
);