get_bone_count function
Implementation
@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(
symbol: '_get_bone_count', assetId: 'thermion_dart')
external int get_bone_count(
ffi.Pointer<ffi.Void> sceneManager,
int assetEntity,
int skinIndex,
);