get_bone function
Implementation
@ffi.Native<
EntityId Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Int)>(
symbol: '_get_bone', assetId: 'thermion_dart')
external int get_bone(
ffi.Pointer<ffi.Void> sceneManager,
int entityId,
int skinIndex,
int boneIndex,
);