get_bone function

  1. @Native<EntityId Function(Pointer<Void>, EntityId, Int, Int)>(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Int)>(symbol: '_get_bone', assetId: 'thermion_dart')
int get_bone(
  1. Pointer<Void> sceneManager,
  2. int entityId,
  3. int skinIndex,
  4. int boneIndex,
)

Implementation

@ffi.Native<
        EntityId Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Int)>(
    symbol: '_get_bone', assetId: 'thermion_dart')
external int get_bone(
  ffi.Pointer<ffi.Void> sceneManager,
  int entityId,
  int skinIndex,
  int boneIndex,
);