get_animation_name function
Implementation
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>,
ffi.Int)>(symbol: '_get_animation_name', assetId: 'thermion_dart')
external void get_animation_name(
ffi.Pointer<ffi.Void> sceneManager,
int entity,
ffi.Pointer<ffi.Char> outPtr,
int index,
);