create_instance function

  1. @Native<EntityId Function(Pointer<Void>, EntityId)>(ffi.Pointer<ffi.Void>, EntityId)>(symbol: '_create_instance', assetId: 'thermion_dart')
int create_instance(
  1. Pointer<Void> sceneManager,
  2. int id
)

Implementation

@ffi.Native<EntityId Function(ffi.Pointer<ffi.Void>, EntityId)>(
    symbol: '_create_instance', assetId: 'thermion_dart')
external int create_instance(
  ffi.Pointer<ffi.Void> sceneManager,
  int id,
);