apply_weights function
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Float>,
ffi.Int)>(symbol: '_apply_weights', assetId: 'thermion_dart')
external void apply_weights(
ffi.Pointer<ffi.Void> sceneManager,
int entity,
ffi.Pointer<ffi.Char> entityName,
ffi.Pointer<ffi.Float> weights,
int count,
);