add_animation_component function

  1. @Native<Bool Function(Pointer<Void>, EntityId)>(ffi.Pointer<ffi.Void>, EntityId)>(symbol: '_add_animation_component', assetId: 'thermion_dart')
bool add_animation_component(
  1. Pointer<Void> sceneManager,
  2. int entityId
)

Implementation

@ffi.Native<ffi.Bool Function(ffi.Pointer<ffi.Void>, EntityId)>(
    symbol: '_add_animation_component', assetId: 'thermion_dart')
external bool add_animation_component(
  ffi.Pointer<ffi.Void> sceneManager,
  int entityId,
);