update_bone_matrices_ffi function

  1. @Native<Void Function(Pointer<Void>, EntityId, Pointer<NativeFunction<Void Function(Bool)>>)>(ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>()
void update_bone_matrices_ffi(
  1. Pointer<Void> sceneManager,
  2. int asset,
  3. Pointer<NativeFunction<Void Function(Bool)>> callback
)

Implementation

@ffi.Native<
    ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
        ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>()
external void update_bone_matrices_ffi(
  ffi.Pointer<ffi.Void> sceneManager,
  int asset,
  ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> callback,
);