stop_animation function

  1. @Native<Void Function(Pointer<Void>, Int, Int)>(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int)>()
void stop_animation(
  1. Pointer<Void> sceneManager,
  2. int entity,
  3. int index
)

Implementation

@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int)>()
external void stop_animation(
  ffi.Pointer<ffi.Void> sceneManager,
  int entity,
  int index,
);