set_transform function

  1. @Native<Bool Function(Pointer<Void>, Int, Pointer<Float>)>(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Pointer<ffi.Float>)>()
bool set_transform(
  1. Pointer<Void> sceneManager,
  2. int entityId,
  3. Pointer<Float> transform
)

Implementation

@ffi.Native<
    ffi.Bool Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Pointer<ffi.Float>)>()
external bool set_transform(
  ffi.Pointer<ffi.Void> sceneManager,
  int entityId,
  ffi.Pointer<ffi.Float> transform,
);