set_morph_animation function
- @Native<Bool Function(Pointer<Void>, Int, Pointer<Float>, Pointer<Int>, Int, Int, Float)>(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Int>, ffi.Int, ffi.Int, ffi.Float)>()
bool
set_morph_animation(
- Pointer<Void> sceneManager,
- int entity,
- Pointer<Float> morphData,
- Pointer<Int> morphIndices,
- int numMorphTargets,
- int numFrames,
- double frameLengthInMs,
)
Implementation
@ffi.Native<
ffi.Bool Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Pointer<ffi.Float>,
ffi.Pointer<ffi.Int>, ffi.Int, ffi.Int, ffi.Float)>()
external bool set_morph_animation(
ffi.Pointer<ffi.Void> sceneManager,
int entity,
ffi.Pointer<ffi.Float> morphData,
ffi.Pointer<ffi.Int> morphIndices,
int numMorphTargets,
int numFrames,
double frameLengthInMs,
);