set_morph_animation function

  1. @Native<Bool Function(Pointer<Void>, Int, Pointer<Float>, Pointer<Int>, Int, Int, Float)>(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Int>, ffi.Int, ffi.Int, ffi.Float)>()
bool set_morph_animation(
  1. Pointer<Void> sceneManager,
  2. int entity,
  3. Pointer<Float> morphData,
  4. Pointer<Int> morphIndices,
  5. int numMorphTargets,
  6. int numFrames,
  7. double frameLengthInMs,
)

Implementation

@ffi.Native<
    ffi.Bool Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Pointer<ffi.Float>,
        ffi.Pointer<ffi.Int>, ffi.Int, ffi.Int, ffi.Float)>()
external bool set_morph_animation(
  ffi.Pointer<ffi.Void> sceneManager,
  int entity,
  ffi.Pointer<ffi.Float> morphData,
  ffi.Pointer<ffi.Int> morphIndices,
  int numMorphTargets,
  int numFrames,
  double frameLengthInMs,
);