set_camera_projection_matrix function

  1. @Native<Void Function(Pointer<Void>, Pointer<Double>, Double, Double)>(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Double>, ffi.Double, ffi.Double)>()
void set_camera_projection_matrix(
  1. Pointer<Void> viewer,
  2. Pointer<Double> matrix,
  3. double near,
  4. double far,
)

Implementation

@ffi.Native<
    ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Double>,
        ffi.Double, ffi.Double)>()
external void set_camera_projection_matrix(
  ffi.Pointer<ffi.Void> viewer,
  ffi.Pointer<ffi.Double> matrix,
  double near,
  double far,
);